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More
on Warping and Selections
Liquify in PS it is similar, but IMHO, this is more controllable
and a better tool, not the least of which because you are working
in the actual layer, not a dialog. And, that you can actually
SEE those controls, I find to be a major plus.
However, the
very best part of all? That nifty little groovy thing that happens
whenever we use the RIGHT mouse button over some of our previously
warped material. Whoa mama. Which can also be controlled to undo
at whatever rate of speed happens to float ones boat.
Partially restoring a botched facelift with that RIGHT mouse
button, is often a heck of a lot better than starting over again
from scratch. Waaay cooler. :)
Yes, this is
what I meant about more controllable. I learned some really amazing
things that can be done with liquify from Bert Monroy and I've
been playing with the warp tools to see how much of it can be
reproduced via the new warp tools in PSP - answer? nearly all.
I do like the "freeze" that liquify provides, but have
a work around that works (make freehand selection and work within
the selection) Maybe I should write a tutorial on how to create
amazingly realistic wood grains and smoke effects from scratch
using the warp tools -- stuff I initially learned mostly from
him. -JP Kabala
There is no
freeze or thaw brush. This is because the Warp tools are integrated
into PSP and use the same concepts as any other tools, i.e. make
a selection to restrict the effect of the tool. In PS you are
stuck in a little filter without access to the rest of the app.
We felt it was silly to replicate freeze and thaw and ruby liths
in the PSP version. If anyone feels this was a bad decision I'd
like to know.
TIP: There
is one other way to use selections when you want to drag one
part of the image over another part to cover it. For example,
you want to stretch a nose so much it covers the lips and chin
- Hello Pinocchio :)
Make a selection
of what you wish to deform. Then do Promote To Layer and warp
this new layer. Finally, if you want, merge the original and
new layers together. -Kris
Warping
and selection editing I was reminded
of this by coming across a PS tutorial about Liquify. You can
find the tutorial here. Now, it is mostly
pretty familiar stuff that Porter has already alluded to earlier.
The last part
of the tutorial, however, concerns liquefying text. Some interesting
things are possible. The best approach for now might be to put
your text down as a selection and save with the selection active.
Now you can open the image in PSP 8 and have a selection in the
form of text. Having done so, you might want to put a little
feather on the selection before continuing. Now for the cool
part.
Are you ready?
Select the Warp Brush but don't use it yet. Next, go to Selections
and press that Edit Selections toggle. Suddenly your selection
fills with ruby lith. Now warp away to curve that text, twirl,
expand and just plain noisify. Press Edit Selection again when
you are done. The Warp Brush will do a final apply and now you
have a nicely deformed selection that you can flood fill with
whatever, bevel, sculpt and what have you. This should be the
source of some new and cool text effects.
By the way,
that Edit Selection thing is useful in other ways. It works a
lot like masking, except that now you can paint your selections
on the image instead of using the selection tools. You can paint
from scratch or you can modify existing selections. You can even
apply filters to modify the selection, including effect filters,
provided they will work on a greyscale image and don't require
transparency. (Heck, you can use Balls And Bubbles or a Sunburst
if you must :) You can rotate, deform and resize your selections
too. Dragging around with the warp tools is only one way to do
it. Other tools work too. You can even seamlessly tile a selection.
Pretty useful isn't it? -Kris |
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